Visual Designer & Experience Architect

Meta

Releases

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Strategic Prototyping, System Behavior, Product Architecture

Designed and operationalized the UX handoff and QA processes for Meta Portal feature and OS releases—building a system that ensured behavioral consistency across launch surfaces. I led prototyping efforts for motion, transitions, and attention cues, then developed production-ready artifacts that guided engineers during system updates. This included coordinating platform-wide testing protocols, defining critical interaction moments for regression testing, and partnering with release managers to uphold UX integrity during rollout. My work served as the connective tissue between behavioral design, implementation, and quality assurance—bridging the gap between exploration and scale.

Meta

Strategic Prototyping, System Behavior, Product Architecture

Designed and operationalized the UX handoff and QA processes for Meta Portal feature and OS releases—building a system that ensured behavioral consistency across launch surfaces. I led prototyping efforts for motion, transitions, and attention cues, then developed production-ready artifacts that guided engineers during system updates. This included coordinating platform-wide testing protocols, defining critical interaction moments for regression testing, and partnering with release managers to uphold UX integrity during rollout. My work served as the connective tissue between behavioral design, implementation, and quality assurance—bridging the gap between exploration and scale.

Meta

Product OS

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Product Architecture, Behavioral Design, Cross-Platform Cohesion

Architected the foundational logic behind Meta Portal’s operating system—designing how users interact through camera presence, voice input, and gesture-based motion across hardware like Meta Portal Go and Portal TV. I developed attention models, ambient feedback behaviors, and system-wide state transitions that created a seamless experience across screenless and visual interfaces. This included prototyping motion behaviors, designing for spatial UX contexts, and aligning system logic across multiple devices to maintain consistency without uniformity. I collaborated closely with embedded engineers to ensure responsive performance and behavioral integrity at scale.

Meta

Product Architecture, Behavioral Design, Cross-Platform Cohesion

Architected the foundational logic behind Meta Portal’s operating system—designing how users interact through camera presence, voice input, and gesture-based motion across hardware like Meta Portal Go and Portal TV. I developed attention models, ambient feedback behaviors, and system-wide state transitions that created a seamless experience across screenless and visual interfaces. This included prototyping motion behaviors, designing for spatial UX contexts, and aligning system logic across multiple devices to maintain consistency without uniformity. I collaborated closely with embedded engineers to ensure responsive performance and behavioral integrity at scale.

Dave

App OS

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Narrative UX, Behavioral Design, System Behavior

Developed a UX language that helped position Dave as a financial co-pilot—not just a budgeting tool. I designed interface behavior and tone that translated sensitive financial data into approachable, emotionally intelligent experiences. My work focused on how the system responded to user anxiety, guided through money movement, and built trust through tone, pacing, and visual feedback. I prototyped layered flows that balanced transactional precision with human reassurance, while collaborating with product, marketing, and compliance to align the system voice across in-app experiences, product surfaces, and lifecycle moments.

Dave

Narrative UX, Behavioral Design, System Behavior

Developed a UX language that helped position Dave as a financial co-pilot—not just a budgeting tool. I designed interface behavior and tone that translated sensitive financial data into approachable, emotionally intelligent experiences. My work focused on how the system responded to user anxiety, guided through money movement, and built trust through tone, pacing, and visual feedback. I prototyped layered flows that balanced transactional precision with human reassurance, while collaborating with product, marketing, and compliance to align the system voice across in-app experiences, product surfaces, and lifecycle moments.

Meta

Brand

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Brand-System Integration, Narrative UX, Cross-Platform Cohesion

Developed a unified identity system for the Meta Portal product family—spanning Portal Go, Portal TV, and associated experiences across hardware, software, and packaging. I designed a shared visual language that linked interaction patterns, component styling, and brand tone across every touchpoint. This included creating typographic and motion systems, building branded UI component libraries, and designing for spatial and screenless moments. My work ensured visual and behavioral consistency across surfaces, giving the product family a flexible but coherent personality—from onboarding flows and OS states to app icons and out-of-box experiences. I partnered with product teams, embedded designers, and brand stakeholders to shape an identity system that could live across both consumer environments and production pipelines.

Meta

Brand

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Brand-System Integration, Narrative UX, Cross-Platform Cohesion

Developed a unified identity system for the Meta Portal product family—spanning Portal Go, Portal TV, and associated experiences across hardware, software, and packaging. I designed a shared visual language that linked interaction patterns, component styling, and brand tone across every touchpoint. This included creating typographic and motion systems, building branded UI component libraries, and designing for spatial and screenless moments. My work ensured visual and behavioral consistency across surfaces, giving the product family a flexible but coherent personality—from onboarding flows and OS states to app icons and out-of-box experiences. I partnered with product teams, embedded designers, and brand stakeholders to shape an identity system that could live across both consumer environments and production pipelines.

Dave

Brand

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Brand-System Integration, Cross-Platform Cohesion, Visual Language

Built a visual and behavioral framework to align Dave’s product experience with its marketing voice—bridging a growing product surface area with a maturing brand system. I audited and redesigned the core UI language, iconography, motion cues, and visual tone to reflect consistency across design, brand, and engineering. The framework was flexible enough to scale from one-off growth campaigns to in-product flows and transactional communications. My role also included identifying redundancies in existing patterns, creating a scalable component kit, and guiding product teams on how to visually communicate trust, speed, and personality at every interaction point.

Dave

Brand-System Integration, Cross-Platform Cohesion, Visual Language

Built a visual and behavioral framework to align Dave’s product experience with its marketing voice—bridging a growing product surface area with a maturing brand system. I audited and redesigned the core UI language, iconography, motion cues, and visual tone to reflect consistency across design, brand, and engineering. The framework was flexible enough to scale from one-off growth campaigns to in-product flows and transactional communications. My role also included identifying redundancies in existing patterns, creating a scalable component kit, and guiding product teams on how to visually communicate trust, speed, and personality at every interaction point.

Microsoft

Design System

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Visual Language, System Behavior, Brand-System Integration

Co-developed Microsoft’s Fluent Design Language during its early systemization phase—designing visual rules and behavioral logic to unify Windows, Office, and Surface UI under a single adaptive system. My work contributed to the architecture of interaction patterns, type scales, motion principles, and feedback systems that evolved into design tokens used across teams. I led efforts to prototype key moments of responsiveness, built communication bridges between design and engineering, and contributed to documentation that helped global teams apply Fluent consistently across product families and device types.

Microsoft

Visual Language, System Behavior, Brand-System Integration

Co-developed Microsoft’s Fluent Design Language during its early systemization phase—designing visual rules and behavioral logic to unify Windows, Office, and Surface UI under a single adaptive system. My work contributed to the architecture of interaction patterns, type scales, motion principles, and feedback systems that evolved into design tokens used across teams. I led efforts to prototype key moments of responsiveness, built communication bridges between design and engineering, and contributed to documentation that helped global teams apply Fluent consistently across product families and device types.

Windows

Release

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Product Architecture, Strategic Prototyping, System Behavior

Redesigned UX patterns and navigation logic for Microsoft Windows during the Fluent Design rollout—focusing on core OS behaviors like window management, multi-surface navigation, and system responsiveness. I worked on prototyping motion and transition behaviors that clarified context across layered UIs, while also contributing to state-based navigation patterns used in settings, notifications, and task-switching flows. My contributions helped define how visual and behavioral logic scaled across device types—from desktops to 2-in-1 tablets—and aligned OS-level interaction with the evolving Fluent system.

Windows

Product Architecture, Strategic Prototyping, System Behavior

Redesigned UX patterns and navigation logic for Microsoft Windows during the Fluent Design rollout—focusing on core OS behaviors like window management, multi-surface navigation, and system responsiveness. I worked on prototyping motion and transition behaviors that clarified context across layered UIs, while also contributing to state-based navigation patterns used in settings, notifications, and task-switching flows. My contributions helped define how visual and behavioral logic scaled across device types—from desktops to 2-in-1 tablets—and aligned OS-level interaction with the evolving Fluent system.

Xbox

Releases

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Product Architecture, Cross-Platform Cohesion, Strategic Prototyping

Architected system-wide UX patterns that allowed Xbox’s operating system to scale across console generations—including legacy Xbox One models and next-gen Series X|S hardware. My work focused on designing behavioral parity where possible and intentional divergence where needed—ensuring UI state transitions, content hierarchies, and user flows felt cohesive regardless of hardware capabilities. I mapped hardware constraints against OS features to define fallback experiences, latency-tolerant transitions, and adaptable UI logic. This allowed the Xbox ecosystem to evolve without fragmenting the core user experience—bridging generational change with design continuity.

Xbox

Product Architecture, Cross-Platform Cohesion, Strategic Prototyping

Architected system-wide UX patterns that allowed Xbox’s operating system to scale across console generations—including legacy Xbox One models and next-gen Series X|S hardware. My work focused on designing behavioral parity where possible and intentional divergence where needed—ensuring UI state transitions, content hierarchies, and user flows felt cohesive regardless of hardware capabilities. I mapped hardware constraints against OS features to define fallback experiences, latency-tolerant transitions, and adaptable UI logic. This allowed the Xbox ecosystem to evolve without fragmenting the core user experience—bridging generational change with design continuity.

Xbox

Xbox Labs

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Strategic Prototyping, Narrative UX, System Behavior

Led experience design for Xbox Labs—a platform for user-facing experiments that allowed Microsoft to test emerging ideas, features, and interface behaviors before full OS release. My role focused on shaping the visual narrative and logic structure of the Labs experience itself: how users opted in, interacted with test environments, and understood their role as co-pilots in product development. I developed onboarding patterns, feedback mechanisms, and behavior scaffolding that encouraged participation while setting clear expectations. This project served as a prototype for participatory UX systems, blending transparency, experimentation, and behavioral design to deepen trust between Xbox and its user base.

Xbox

Strategic Prototyping, Narrative UX, System Behavior

Led experience design for Xbox Labs—a platform for user-facing experiments that allowed Microsoft to test emerging ideas, features, and interface behaviors before full OS release. My role focused on shaping the visual narrative and logic structure of the Labs experience itself: how users opted in, interacted with test environments, and understood their role as co-pilots in product development. I developed onboarding patterns, feedback mechanisms, and behavior scaffolding that encouraged participation while setting clear expectations. This project served as a prototype for participatory UX systems, blending transparency, experimentation, and behavioral design to deepen trust between Xbox and its user base.

Xbox

Product OS

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Product Architecture, System Behavior, Cross-Platform Cohesion

Redesigned core system behavior for Xbox’s OS across console generations, focusing on how users interact with primary system flows like home, menu, and state transitions. I mapped interaction logic for idle-to-input responsiveness, voice and controller-based control, and user attention across screen zones. This work informed the timing, motion, and responsiveness of system states that needed to feel seamless whether a player was jumping into a game, launching an app, or navigating UI layers. I worked across platform engineering, OS design, and the Fluent team to define how the operating system responded to user behavior in ways that scaled from Xbox One to Series X|S.

Xbox

Product Architecture, System Behavior, Cross-Platform Cohesion

Redesigned core system behavior for Xbox’s OS across console generations, focusing on how users interact with primary system flows like home, menu, and state transitions. I mapped interaction logic for idle-to-input responsiveness, voice and controller-based control, and user attention across screen zones. This work informed the timing, motion, and responsiveness of system states that needed to feel seamless whether a player was jumping into a game, launching an app, or navigating UI layers. I worked across platform engineering, OS design, and the Fluent team to define how the operating system responded to user behavior in ways that scaled from Xbox One to Series X|S.